Who I Am
and What I Do.

I'm Alan and I love making video games. I spend my days developing games and attending game jams! I was the Main Prize Winner at IGJAM16 in Colonge, Germany. When I am not developing games, I am playing them, playing touch rugby, reading books, learning a new language or hiking.

I am a conscientious person who works hard and plays harder while paying attention to detail. I'm flexible, quick to pick up new skills and eager to learn from others. I have lots of ideas and enthusiasm.

My Main
Skills.

Unity Engine90%
C#80%
Java80%
HTML & CSS70%
Unreal Engine60%
C++60%
Python50%

Work and
Experience.

  • Aug 2019 - Present
    Virtual Reality Development Specialist at Craftguide GmbH

    • Creating Virtual Reality (VR) apps for the HTC vive.
    • Training Apps to help craftsmen to complete tasks.
    • Creating apps in Unreal with C++.
    • Designing user experience.
    • Using GIT for version-control.
    • Creating tasks, documenting work and following sprints using JIRA.
    • Creating documentation in Confluence for other team members to learn from.

  • Jan 2018 - Jun 2019
    Junior Software Developer at Holo-Light GmbH

    • Creating Augmented Reality (AR) apps for Microsoft HoloLens.
    • Training Apps to guide users to complete tasks.
    • Demonstration apps to show users a product and its functions.
    • Customization apps to allow the user to change colors of a model or add objects to a model.
    • Creating apps in Unity 3D with C#.
    • Designing user experience.
    • Using Microsoft Mixed Reality Toolkit and Vuforia for image target scanning.
    • Using GIT for version-control.
    • Creating tasks, documenting work and following sprints using JIRA.
    • Creating documentation in Confluence for other team members to learn from.

  • Mar 2016 - Present
    Unity Developer at AJSGameDev

    • Create video games using Unity with C#.
    • Build prototypes of video games for multiple platforms, PC, Android and WebGL.
    • Create design documents for video game ideas.
    • Create sound, art and animation for video games.
    • Use GitHub for version control.
    • QA test video games for any bugs.
    • Promote video games via social media.

  • Jun 2017 - Dec 2017
    Global IT & Cloud Intern at Ericsson

    • Troubleshooting and resolving problems.
    • Manage complex projects deliverables and develop recommendations on solution evolution.
    • Integration, verification and acceptance of solution with customers.
    • Share and transfer knowledge to other team members.
    • Implementation of solution upgrades including data migration and system expansion.
    • Creating documentation for test specification and test reporting.

  • Early 2016 Contract
    Global Beta Tester VMC

    • Worked on projects and tested games for companies.
    • I was given a set of instructions to follow.
    • Completed each task in order and recorded my results.
    • After testing and recording my results, I submitted these results to the QA lead, who would pass them on to the game developer.

  • Jan 2014 - Sept 2014
    Systems Intern(DC & Cloud) Irdeto B.V.

    • Created and maintained high-quality documentation of all relevant customer specifications, systems and procedures.
    • Evaluated and analysed and test systems, performance, issues and metrics in order to provide recommendations for services improvements.
    • Interface with customers and internal organisations on a day to day basis providing problem resolution and configuration support for all Irdeto products and services with first line support.

College and
University.

  • 1 Year

    2016 - 2017

    Limerick Institute of Technology

    H.Dip. in Software Development

    Postgraduate programme in the area of Software Development, and its application in an enterprise environment.
    GitHub source code of College Projects

  • 4 Years

    2011 - 2015

    University of Limerick

    B.Sc. in Computer Games Development

    Game programming and design course. Top of Class for Final Year Project - Racing game developed with Unity3D. Involved in business development of several University Clubs & Societies.
    YouTube video of the game
    GitHub source code

  • 2 Years

    2014 - 2016

    Outdoor Pursuits Club

    Main Trips Leader

    Main trip organizer and hiking leader for international groups of 30-50 people. Very high foreign membership. Organized over a dozen adventures both within Ireland and internationally. Highly successful club with huge positive responses from members.

  • 4 Years

    2011 - 2014

    Windsurfing Club

    Trip Officer

    In charge of planning and managing large club trips. Several large international and national trips every semester. Had an international team of various departments to lead. Very successful events with many national awards and government grants for future club development.

Personal Projects